Glasgow School of Art – Simulation and Visualisation
This role will primarily focus on ‘Unpath’d Waters (UNPATH) a major new research project funded by the AHRC’s Towards a National Collection Programme. Led by Historic England, Unpath brings together first class universities, heritage agencies, museums, charitable trusts and maritime heritage experts to work across the UK and the Isle of Man building connections between multiple major maritime collections. It will use Artificial Intelligence to devise new ways of searching across newly linked collections, simulations to help visualise the wrecks and landscapes, and scientific techniques to help identify wrecks and find out more about the artefacts and objects associated with them. UNPATH will deliver integrated management tools to help protect our most significant marine and maritime heritage.
A core element of UNPATH’s research activity, led by the School of Simulation and Visualisation at Glasgow School of Art, focuses on meaningful access to maritime data through novel immersive (VR/AR/XR) interfaces. These will be designed to serve multiple new audiences and these interfaces will be rigorously co-designed with each intended audience. This process will be undertaken in collaboration with a number of UNPATH partners including MOLA and the Universities of Southampton, St Andrews and Bradford. The outcomes of the work will be widely shared to inform, engage and inspire new and existing audiences.
We are looking for an experienced, enthusiastic and talented VR (UNITY) developer and researcher who will work with the UNPATH team and lead the development of the final immersive output and other associated maritime heritage outputs.
Download: job description
Closing date for submission of completed applications: Midnight, Friday 30th September 2022.
For full details and to apply online, please visit: www.gsa.ac.uk/jobs
The Glasgow School of Art is an equal opportunities employer.
Registered Charity Number SC012490.
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